Main Page
Table of content
Copyright
About the Author
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
Who Should Read This Book
Who This Book Is Not For
Overview
Conventions
CHARACTER GALLERY
Chapter 1. Creating Organic 3D Characters
A Trend Toward Organic Realism
Designing an Organic Character
Wrapping It Up
Chapter 2. Modeling the Skin of a Biped Character
Creating a Head from NURBS Surfaces
Modeling a NURBS Torso and Limbs
NURBS Multipatch Modeling
Creating a Polygon Skin
Preparing to Render Your Character's Skin
Wrapping It Up
Chapter 3. Character Skeleton Setup
Creating Basic Animation Controls
Increasing Rig Functionality
Advanced Animation Controls
Wrapping It Up
Chapter 4. Deforming the Skin
Deforming the Skin with Skeletons
Deforming the Skin with Muscles
Deforming the Skin with Bones, Wrinkles, and Fat
Additional Smooth Skin Binding Techniques
Wrapping It Up
Chapter 5. Character Setup for Animating the Face
Creating Basic Face Controls
Creating Blend Shapes
Creating Advanced Face Controls
Wrapping It Up
Chapter 6. Scripting MEL Character Controls
Basic MEL Controls
Advanced MEL Controls
Going Further with MEL
Wrapping It Up
Chapter 7. Finishing Your Character for Animation
Preparing to Animate Your Rig
Animation Methods
Streamlining the Animation Process
Wrapping It Up
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index R
Index S
Index T
Index U
Index V
Index W